![]() ![]() After it, you’ll be able to handle splashes and mist from collisions, and building destruction on your own. You’ll find this tutorial extremely rewarding. ![]() This tutorial also provides dozens of handy tips, like different ways for batch simulation, shortcuts to create deforming animation, What’s more, there will be experiences from my years of career, such as how to work in high efficiency, how to stay on track to your targets, and how to minimize the possibility of reworking. Finally, in the compositing part, through useful color-grading tricks, the multi-channel compositing workflow, and the functions of data channels, I’ll create a realistic CG environment step-by-step, bringing you a clear and complete composting process. For the rendering part, I’ll share useful techniques to optimize the scene, and explain Mantra parameters and channel customization. In terms of the RBD simulation, I’ll show you the basic workflow of building destruction, and the solutions to some common issues. Regarding FLIP, POP, and whitewater simulations, I’m gonna talk about basic parameters simulation ideas, and practical tips for using varied forces, fields, and attributes. At the same time, I’ll introduce multiple approaches of source creation, and a bunch of particle optimization methods. Starting off with the animation of the tsunami mesh, I’ll walk you through the simulations of splashes, mist, building destruction, the dynamics of smaller elements, all the way to materials, rendering and final compositing.įor the fluid simulation, apart from FLIP and whitewater, I’ll also use POP to serve as particle sources and mist, which greatly relieves the calculation load. It tackles fluid simulation, RBD simulation, SBD simulation, etc., and is suitable for intermediate and advanced FX artists. ![]() This is a large-scale tsunami scene tutorial in Houdini, a comprehensive big case with a lot of FX elements. ![]()
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